Event |
public static short GetSpiritualDebtFinalCost( short targetSettlementId, short baseCost )
short settlementId = character.GetOrganizationInfo().SettlementId; short finalCost = EventHelper.GetSpiritualDebtFinalCost(settlementId,500); //恩义值范围是GlobalConfig.SpiritualDebtLimit(现在是[-1000,1000]) //TODO 调用对应地区的恩义消耗接口 <see cref="M:GameData.Domains.TaiwuEvent.EventHelper.EventHelper.ChangeSpiritualDebtByAreaId(System.Int16,System.Int16)" />